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Action Dice (AD)
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The main resource of each Player; they are spent for everything the Player does. |
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Ally
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Any other Player or friendly co-traveler. |
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Armor
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A wearable Item Card that increases a Player’s Defense stat and determines how quickly they can Run. |
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Attack / Attack Roll
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The attempt made to damage an opponent, using a dice roll vs. the opponent’s Defense. (If there is no dice roll involved, it does not count as an official “Attack.”) |
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Augmentation
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An (optional) Card Set of unique Items that permanently changes a Player’s attributes. |
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Beginning-of-Round
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The point in the Round when Players and Enemies regain their Spent Action Dice. |
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Canister
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Interchangeable Item Cards that are used in Kits. |
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Counter
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A physical object, like a gambling token, that’s used to keep track of Statuses. |
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Discovered Lore
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An optional Card Set that allows Players to be active agents in discovering the world around them. |
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Defense
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A Player’s total armor score that an opponent must overcome to do damage. |
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End-of-Round
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Most clean-up effects happen here, such as the management of Status Counters. |
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Enemy
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A generic term for any opponent to the Player or their Allies. |
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Game Master (GM)
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The person in charge of officiating the game’s rules and story-telling. Usually the GM does not play a character himself, instead managing the monsters and denizens of the world. |
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Item(s) / Item Card(s)
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The physical objects of the game. They might be anything from a weapon to a grenade to an Augmentation. However, since they can all be loot, they all have gold card backs. |
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Loot
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Items awarded from searches or defeating Enemies. These are represented by gold-backed cards. |
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Map
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The current terrain and its boundaries displayed on the play area. Certain abilities or Objectives only occur once per Map. |
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Module
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A special Item Card that only works when attached to certain Two-Handed Weapon Cards. |
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Move / Movement
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The number of squares on the battle grid that each Player (or Enemy) can move on their Turn. |
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Player
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Someone who is involved in playing the game. Refers to not only the actual person, but their character and all cards they control. |
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Range
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For certain Weapons, the limit of squares at which they can hit Enemies. (This is often modified by activated abilities, Modules, etc.) |
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Role
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A Player’s beginning function in a party. This is only a starting point, and it is further defined through Armor, Weapons, Items, etc. |
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Roleplay
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An (optional) Card Set that rewards Players for roleplaying a character in the campaign world. |
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Round
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A complete rotation of game play among all Players and Enemies. Battles typically only last for a handful of these. |
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Spent
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Action Dice that have been used in some way. |
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Status
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An effect that is applied to a Player or Enemy. In the Basic Card Set, these comprise “Burning,” “Stunned,” “Vulnerable,” and “Webbed.” |
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Turn
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The period of time where a single Player has control of game play and decides his next action (or passes the baton to the next Player). |
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Weapon (One-Handed)
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A handheld Item that usually deals damage or a Status to an Enemy. A Player can hold two (2) One-Handed Weapons at once. |
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Weapon (Two-Handed)
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A handheld Items that usually deals damage or a Status to an Enemy. A Player can hold only one (1) Two-Handed Weapon at once, but they can often have Modules fitted as well. |